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	<title>Comments on: How to Control Animata With OSC from Max/MSP and Pure Data</title>
	<atom:link href="http://mansteri.com/2008/12/animata-osc/feed/" rel="self" type="application/rss+xml" />
	<link>http://mansteri.com/2008/12/animata-osc/</link>
	<description></description>
	<lastBuildDate>Mon, 02 Apr 2012 16:04:28 +0000</lastBuildDate>
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	<item>
		<title>By: ISABEL</title>
		<link>http://mansteri.com/2008/12/animata-osc/comment-page-1/#comment-8008</link>
		<dc:creator>ISABEL</dc:creator>
		<pubDate>Thu, 06 Jan 2011 14:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://originalhamsters.com/blog/?p=187#comment-8008</guid>
		<description>hi,
how can i control the arm using the wb camera in the pc?</description>
		<content:encoded><![CDATA[<p>hi,<br />
how can i control the arm using the wb camera in the pc?</p>
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	</item>
	<item>
		<title>By: Månsteri</title>
		<link>http://mansteri.com/2008/12/animata-osc/comment-page-1/#comment-457</link>
		<dc:creator>Månsteri</dc:creator>
		<pubDate>Thu, 30 Jul 2009 12:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://originalhamsters.com/blog/?p=187#comment-457</guid>
		<description>@John. Sorry, it took me a while to reply. Been traveling and haven&#039;t had the time to check the comments.

The coordinate system in Animata is in pixels. When you launch Animata it will give you a window of 640x480 pixels with 0,0 in the top left corner. The thing to note is that moving or scaling the layers will change the coordinates of that layer accordingly. I usually set my Animata workspace roughly to 1024x768.

I don&#039;t know how the udp send in vvvv works so I can&#039;t really help with that, but if it works by just leaving it on, leave it like that. There is no real reason to bang it if vvvv sends the message without it.</description>
		<content:encoded><![CDATA[<p>@John. Sorry, it took me a while to reply. Been traveling and haven&#8217;t had the time to check the comments.</p>
<p>The coordinate system in Animata is in pixels. When you launch Animata it will give you a window of 640&#215;480 pixels with 0,0 in the top left corner. The thing to note is that moving or scaling the layers will change the coordinates of that layer accordingly. I usually set my Animata workspace roughly to 1024&#215;768.</p>
<p>I don&#8217;t know how the udp send in vvvv works so I can&#8217;t really help with that, but if it works by just leaving it on, leave it like that. There is no real reason to bang it if vvvv sends the message without it.</p>
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	</item>
	<item>
		<title>By: John</title>
		<link>http://mansteri.com/2008/12/animata-osc/comment-page-1/#comment-454</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 22 Jul 2009 01:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://originalhamsters.com/blog/?p=187#comment-454</guid>
		<description>:) I&#039;ve worked it out. I think I was trying to do soft ik on a rigid bone setup.

Sorry for all the posts, it took me a while to find the mailing list. I&#039;ve started reading through the archive, any pointers to where to go next? I want to try and rig a simple face or something and map some data in vvvv (where screen size is -1 to 1) to something animata can use.

Not clear on animata&#039;s coordinate system. oh, and I have a UDP send on/off switch. I&#039;ve tried leaving it on, and making it bang on each time my sytem clock ticks. Not sure how it should be set.

thanks for putting all this out here
John</description>
		<content:encoded><![CDATA[<p> <img src='http://mansteri.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ve worked it out. I think I was trying to do soft ik on a rigid bone setup.</p>
<p>Sorry for all the posts, it took me a while to find the mailing list. I&#8217;ve started reading through the archive, any pointers to where to go next? I want to try and rig a simple face or something and map some data in vvvv (where screen size is -1 to 1) to something animata can use.</p>
<p>Not clear on animata&#8217;s coordinate system. oh, and I have a UDP send on/off switch. I&#8217;ve tried leaving it on, and making it bang on each time my sytem clock ticks. Not sure how it should be set.</p>
<p>thanks for putting all this out here<br />
John</p>
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	</item>
	<item>
		<title>By: John</title>
		<link>http://mansteri.com/2008/12/animata-osc/comment-page-1/#comment-453</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 21 Jul 2009 18:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://originalhamsters.com/blog/?p=187#comment-453</guid>
		<description>OK animata is now definately recieveing my OSC signal, got my UDP address sorted out and I&#039;ve figured out how to send the correct string message.

It&#039;s working because the &#039;Lm&#039; property of my bone in animata is changing with my vvvv signal, and stops when I pause vvvv.

Can&#039;t get my actual .png limb to actually move on screen though... Still just fiddling and trying to figure out animata as I go along...</description>
		<content:encoded><![CDATA[<p>OK animata is now definately recieveing my OSC signal, got my UDP address sorted out and I&#8217;ve figured out how to send the correct string message.</p>
<p>It&#8217;s working because the &#8216;Lm&#8217; property of my bone in animata is changing with my vvvv signal, and stops when I pause vvvv.</p>
<p>Can&#8217;t get my actual .png limb to actually move on screen though&#8230; Still just fiddling and trying to figure out animata as I go along&#8230;</p>
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	</item>
	<item>
		<title>By: John</title>
		<link>http://mansteri.com/2008/12/animata-osc/comment-page-1/#comment-452</link>
		<dc:creator>John</dc:creator>
		<pubDate>Mon, 20 Jul 2009 21:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://originalhamsters.com/blog/?p=187#comment-452</guid>
		<description>Hi,

I&#039;ve installed Animata today and I&#039;m trying to control it with vvvv.

I&#039;ve studied this tutorial and everything else I can find on these pages.
I&#039;ve also been reading some posts on the vvvv forums about how this works:

http://vvvv.org/tiki-view_forum_thread.php?comments_parentId=18386&amp;forumId=7&amp;highlight=osc

Is there anywhere I can get help with how to encode my OSC messages in vvvv? I can send OSC between two vvvv patches ok, but I think I am missing something when it comes encoding the OSC message in the right way for Animata to understand. For now I&#039;m just trying to send a single &#039;anibone&#039; message.

I think my port is set up ok on7110, I&#039;m using floats 0 - 1, have named my OSC encoder address &#039;anibone bone1&#039;. Attempted to convert my value to a string. But i&#039;m a bit out of my depth.

Also in vvvv my UDP remote host is left on it&#039;s default which is &#039;local host&#039;. I this ok?

John</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;ve installed Animata today and I&#8217;m trying to control it with vvvv.</p>
<p>I&#8217;ve studied this tutorial and everything else I can find on these pages.<br />
I&#8217;ve also been reading some posts on the vvvv forums about how this works:</p>
<p><a href="http://vvvv.org/tiki-view_forum_thread.php?comments_parentId=18386&#038;forumId=7&#038;highlight=osc" rel="nofollow">http://vvvv.org/tiki-view_forum_thread.php?comments_parentId=18386&#038;forumId=7&#038;highlight=osc</a></p>
<p>Is there anywhere I can get help with how to encode my OSC messages in vvvv? I can send OSC between two vvvv patches ok, but I think I am missing something when it comes encoding the OSC message in the right way for Animata to understand. For now I&#8217;m just trying to send a single &#8216;anibone&#8217; message.</p>
<p>I think my port is set up ok on7110, I&#8217;m using floats 0 &#8211; 1, have named my OSC encoder address &#8216;anibone bone1&#8242;. Attempted to convert my value to a string. But i&#8217;m a bit out of my depth.</p>
<p>Also in vvvv my UDP remote host is left on it&#8217;s default which is &#8216;local host&#8217;. I this ok?</p>
<p>John</p>
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	</item>
	<item>
		<title>By: Product Placement &#171; Månsteri:::[mons-te-ri]</title>
		<link>http://mansteri.com/2008/12/animata-osc/comment-page-1/#comment-440</link>
		<dc:creator>Product Placement &#171; Månsteri:::[mons-te-ri]</dc:creator>
		<pubDate>Wed, 15 Jul 2009 15:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://originalhamsters.com/blog/?p=187#comment-440</guid>
		<description>[...] Check out my tutorial to see the basic setup for connecting Max or PD to Animata. [...]</description>
		<content:encoded><![CDATA[<p>[...] Check out my tutorial to see the basic setup for connecting Max or PD to Animata. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Månsteri</title>
		<link>http://mansteri.com/2008/12/animata-osc/comment-page-1/#comment-421</link>
		<dc:creator>Månsteri</dc:creator>
		<pubDate>Fri, 12 Jun 2009 13:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://originalhamsters.com/blog/?p=187#comment-421</guid>
		<description>@Leon

I have no idea. That&#039;s just a link I got on the mailing list. Never tested it. I saw your post on the list. Someone else might be able to help you there.</description>
		<content:encoded><![CDATA[<p>@Leon</p>
<p>I have no idea. That&#8217;s just a link I got on the mailing list. Never tested it. I saw your post on the list. Someone else might be able to help you there.</p>
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	</item>
	<item>
		<title>By: Leon Trimble</title>
		<link>http://mansteri.com/2008/12/animata-osc/comment-page-1/#comment-420</link>
		<dc:creator>Leon Trimble</dc:creator>
		<pubDate>Fri, 12 Jun 2009 13:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://originalhamsters.com/blog/?p=187#comment-420</guid>
		<description>when i try and load that eyesweb patch i get
ERR&gt; Error loading patch &quot;C:\downloads\oscman_WDM_video_input.eywx&quot;: The item specified was not found in the collection.
ERR&gt; Class identifier (ClassID) of the searched item was &quot;{3897339F-60B4-11D4-A28A-CF461A886A4A}&quot;.
any ideas?</description>
		<content:encoded><![CDATA[<p>when i try and load that eyesweb patch i get<br />
ERR&gt; Error loading patch &#8220;C:\downloads\oscman_WDM_video_input.eywx&#8221;: The item specified was not found in the collection.<br />
ERR&gt; Class identifier (ClassID) of the searched item was &#8220;{3897339F-60B4-11D4-A28A-CF461A886A4A}&#8221;.<br />
any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Månsteri</title>
		<link>http://mansteri.com/2008/12/animata-osc/comment-page-1/#comment-398</link>
		<dc:creator>Månsteri</dc:creator>
		<pubDate>Tue, 09 Jun 2009 22:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://originalhamsters.com/blog/?p=187#comment-398</guid>
		<description>@leon Try asking on the animata mailing list. Someone might be able to help you there. I have no idea how to compile it on windows.</description>
		<content:encoded><![CDATA[<p>@leon Try asking on the animata mailing list. Someone might be able to help you there. I have no idea how to compile it on windows.</p>
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	<item>
		<title>By: Leon Trimble</title>
		<link>http://mansteri.com/2008/12/animata-osc/comment-page-1/#comment-397</link>
		<dc:creator>Leon Trimble</dc:creator>
		<pubDate>Tue, 09 Jun 2009 22:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://originalhamsters.com/blog/?p=187#comment-397</guid>
		<description>wicked words mansteri...
i got this working on windows, and with the pd patch being driven by OSCemote on the iPhone. all good. would love to be able to compile the svn version on windows but i&#039;m no programmer. anyone with a pc who can help?</description>
		<content:encoded><![CDATA[<p>wicked words mansteri&#8230;<br />
i got this working on windows, and with the pd patch being driven by OSCemote on the iPhone. all good. would love to be able to compile the svn version on windows but i&#8217;m no programmer. anyone with a pc who can help?</p>
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