Archive for the ‘Art’ Category

Giants of the Hoods Recap

Monday, August 30th, 2010

Last weekend was pretty intense as we had three “performances” with the Giants of the Hoods crew here in Helsinki. Thursday in Kallio, Friday in Kontula and Saturday in Tapiola, Espoo. We had some issues, but in the end it all worked out quite well. Here’s a quick recap of the events.

Kallio 26/8/2010

Kallio - Image by Kirsi Tuura

Image by Kirsi Tuura

We couldn’t do a rehearsal on Wednesday so I was a bit worried about how everything would go down on the first night. Everything had worked fine the week before in Tapiola, so I was still quite comfortable… At least I was until Mr. Murphy once again proved that you should really take his law seriously.

Problem #1

No signal to the projector with a long VGA cable, so I had to move all my gear to a different location in the last minute and setup everything again. That left me no time to properly test the motion tracking and everything else.

Problem #2

All of the dozens of WiFi networks on this particular street corner disturbed our wireless network we had set for sending data and pictures. This increased the delay between the tracking and animation to several seconds instead of the normal tenths of a second.  It took me a while to figure out that this was the problem and of course no ethernet cables anywhere. Fortunately, Severi – our technical producer – somehow got a hold of a cable and we finally got the tracking working quite smoothly in the end.

We still had a problem with the communication between my computer and Markku’s laptop, so we couldn’t really update the character as it was planned. Somehow, we still managed to limp through the night and the last hour was actually quite enjoyable.

Emmi Vainio and Kalle Kuisma shot some documentation video.

Giants of the Hoods, Kallio 26/8/10 from Giants of the Hoods on Vimeo.

Kontula 27/8/2010

Kontula worked out a lot better technically as we had ironed out all the problems in Kallio. The mood was also quite different as we had a lot of children coming to dance and also because of the commitment of the people that took part in the workshop some weeks ago. It was also the “Night of the Arts” in Helsinki that day and I think it was nice that we did this in the suburbs of East Helsinki and not downtown where everything else happened.

Giants event in Kontula from Giants of the Hoods on Vimeo.

Tapiola 28/8/2010

Technically, Tapiola worked the best, but there weren’t that many people around. The cold and windy weather was against us, but we still had fun and it was nice to see some people who had been there the week before also when we did some testing.

No video yet, but i will add it here once it’s online.

Next

We are doing two more shows this week. On Wednesday, we are at the Aalto University Opening after-party in Otaniemi and on Saturday we have the event at the Lasipalatsi square. For more details: http://www.giantsofthehoods.com/

Mortimer

Friday, August 6th, 2010

The next cat out of the bag. Mortimer. A performance piece coming to Kiasma Theatre in September.

“Feather light or dead serious?

Ville Walo’s solo performance, Mortimer, is a contemporary circus theatre performance where juggling and electrical sensor technology come together. The focused, subtle performance juggles sound and video projections, brings small fluffy things to life and laughs at mortality. The performance’s soft hint of breath brushes the viewers’ skin.”

Can’t really say much about this yet. You will have to wait until September. All that I’m saying is that I built some custom toys for Ville. Including a real-time projection mapping system and some juggling birds embedded with wireless sensors. The dates and more info here: http://www.kiasma.fi/index.php?id=2639&L=1

Giants of the Hoods

Friday, August 6th, 2010

I have been quite lazy with the website lately, so I decided to write a little bit on some projects that I’ve been working on lately. First up is Giants of the Hoods.

“A van with a mobile interactive media set parks at late evening time in the neighborhoods giving local citizens a chance to participate in a street performance and VJing to momentarily change the nature and purpose of a few chosen public places.

The passersby participate by collectively creating images of representative avatars – Giant characters of their neighborhoods, and by dancing in front of a video camera and computer system to make the Giant follow the movements of the participant. The dance of the Giants is projected in big size on a nearby building…”

So basically what that means is that we will project giant characters onto buildings around different neighbourhoods in Helsinki and Espoo. The passers-by have the chance to come and animate the characters with their own movements and even modify the giants by “donating” a part of their body to it. It has some similarities to the Animoitu liike -workshop from last Fall, but the overall concept and even how it works is quite different from that. Should be interesting.

More info coming soon on the website at http://www.giantsofthehoods.com/. Also check out the videos:

My Robot at the Jättömaa Festival – July 2010

Thursday, August 5th, 2010

I built a little robot for the Jättömaa festival that happened a couple of weeks ago in Kouvola.

It was hanging by its neck from a tree in the festival area. You could power it up by turning the handle on its chest. This would cause it to come back to life and then die again by hanging.

I wanted to play with the idea of life and death of artificial beings – especially when it was the festival crowd that gave the robot its life and then left it to hang to its death. The theme also suited the festival site as it was used as an execution site during the Finnish Civil War.

Jättömaa was a nice small festival with interesting bands and artists, including Joose Keskitalo, Jaakko Laitinen & Väärä Raha, Katja Tukianen, Sara Milazzo (the lovely lady appearing on the video above) and many others. I have some random video clips from the festival that I might edit together in the near future.

Product Placement Gets 2nd Place at Live2011.com Grand Prix Student Award

Wednesday, January 13th, 2010

The winners of the Live2001.com Grand Prix National Student Award have been announced. Niklas Gustafsson took the first place with his animation The Third Eye.

The jury awarded my Product Placement with the 2nd place. I was pretty surprised about that. I wasn’t really expecting to be on the top three.

And on the third place, Johannes Neumeier with Digital Captures.

Check out more info (in Finnish) at:
http://turku2011.fi/public/default.aspx?contentid=149392&nodeid=14281

Watch all of the seven finalists here. Including a work by my homie Aku.

More about the entire competition: http://www.live2011.com/

Animoitu liike

Thursday, October 1st, 2009

Animoitu liike (Animated Movement) is an animation/dance workshop that was organized during the Tanssin Aika festival in Jyväskylä, Finland on September 24th to 26th 2009.

Original concept & background graphics: Päivi Hintsanen
Programming and interaction design: Matti Niinimäki
Full credits and other information (in Finnish)

animoitu liike
Photo by: Sirja Moberg

The idea of the workshop/installation was that anyone could participate in the workshop by walking in, drawing their own character and then animating that character just by moving their own body.

This video shot by YLE for Keski-Suomen uutiset illustrates the process. (In Finnish)

The dances were streamed live to the internet. The first video (the last dance we did) has all of the characters on screen at the same time.

You can also browse all the videos over at the bambuser channel http://bambuser.com/channel/animoituliik. Unfortunately due to some technical problems, some of the dances were not recorded. Another issue is the sound. On some of the videos the sound is clipping very badly and on some of them there is no sound at all.

Almost 90 people came and drew their characters, 94 dances were recorded online and probably double that amount came just to see what was going on during the three days this project was running.

The movements of the participants were tracked by a custom built solution based on tBeta and Quartz Composer. The participants wore infrared “beacons” on their ankles and wrists that were being tracked by an infrared camera. The information was then sent over to Animata to animate the characters.

The infrared light can be seen weakly in normal photos as well:
animoitu liike 2
Photo by: Sirja Moberg

Here are some photos from the workshop and behind the scenes. The first photos are from a little workshop that I taught covering the basics of Animata for some of our assistants.

A HUGE THANK YOU to Live Herring and all of the other people who made this possible.

Product Placement Hits China

Tuesday, August 25th, 2009

And I mean my animation. The actual method of advertising has been there for a good while.

Canadian Cameras at Work: A Video Art and Photography Exhibition

So if you happen to be in Beijing during the next month, go and check it out. Other video works by Audrey Delorme, Erin Corbett, Ivan Rubio, Vincent Drolet, Sadaf Hakimian, Tyson Parks and Robbie Murphy.

I’m not actually Canadian and I didn’t use a single camera to do the animation, but it’s all good.

Treasure Islands

Friday, May 29th, 2009

Last week, I took part in the SenseStage workshop at the Hexagram BlackBox in Montreal. http://sensestage.hexagram.ca/workshop/introduction/. It was a workshop designed to bring together people from different disciplines (dance, theatre, sound, video, light) and cooperate in a collaborative environment with interactive technologies.

During the workshop, there were tons of sensors – light, floor pressure, accelerometers, humidity etc. – all connected to little microcontrollers which in turn were all wirelessly connected to a central computer that gathered all the data and sent it forward as OSC to any client conected to the network.

Basically, we had 5 days to complete an interactive performance sequence using the data gathered by the sensor nodes. This is what our group came up with.

We call it Treasure Islands and it’s a bit twisted interactive performance/game where a girl finds herself in a weird world where she is floating on a donut in the middle of the ocean with a mermaid talking in her head. She has to travel to all of the different Islands around her, and collect sounds from them in order to open a portal into this strange dream world for all her friends. Sounds like a good concept, doesn’t it? Check out the video and you’ll see that it actually makes sense.

There was a lot of sensor data available, but we ended up using just the pressure sensors on the floor and camera tracking. With a bit more time we could have evolved the world to be more responsive to the real world, but I’m pretty happy with the results we were able to achieve in such a short time. Our group worked really well together, which is not always the case in such collaborative projects.

Credits:

Sarah Albu – narrative, graphics, performance
Matt Waddell – sound, programming
Me – animation, programming

And I guess I need to include some more technical details for all the people who check my site for that kind of stuff (I know you’re out there).

We used camera tracking with tbeta to track Sarah and used that data to move the doughnut and to make the environment responsive to her movements. All of the real-time animation was done in Animata, which really is a perfect tool for something like this, because it allows me to animate things really fast without compromising in quality. Max was used as the middle man to convert the TUIO messages and the OSC from the sensor network into the kind of messages Animata needs to hear.

sense hat
We sewed some IR LEDs on the hat to help with tracking in a dark space.

Each island is an instrument that you can play with. Stepping on a certain area would trigger loops, add effects to your voice etc. Matt could explain the sound part better than me, but the video should make it pretty clear. it doesn’t reproduce the effect of the quadraphonic sound system we used though. Some visual clues were also triggered in the animation based on her movements on the sensors.

That’s pretty much it. If you have any questions, leave a comment and I’ll try to get back to you as soon as possible.

e-MobiLArt exhibition

Friday, May 29th, 2009

For a little over a year now, I’ve been involved as an organizer in the e-MobiLArt project. It is a project between University of Athens, University of Lapland and University of Applied Arts in Vienna tailored around the process of collaboratively creating interactive installation artworks. More information can be found from the project website: http://www.media.uoa.gr/~charitos/emobilart/ Now the project is nearing it’s end and the e-MobiLArt group exhibition is on display in Warehouse B1 in Thessaloniki, Greece.

emobilart

I know that this is a bit late since the opening was last week, but I’ve been really busy since it’s my last week in Montreal and didn’t have time to post this earlier. Unfortunately, I can’t make it to Greece for the exhibition, but I’m hoping to catch in Katowice, Poland this fall. Click here for exhibition details.

Product Placement

Wednesday, April 8th, 2009

I tracked down some people who work or used to work in the advertising industry.

This is what they had to say about advertising today.

Watch in HD at Vimeo

Download the QuickTime movie (1280×720, 320MB)

The audio interviews were recorded by The Anti-Advertising Agency.
antiadvertisingagency.com/category/projects/portable-sound-units

My workflow in creating ths animation was pretty unorthodox. Almost all of the character animation was recorded real-time with a custom setup involving Max/MSP and Animata. I created a patch in Max to control animation in Animata with the sound of the interviews. I also had some sliders and buttons to trigger things like blinking and arm movements. I used After Effects for compositing and for some additional animation.

Check out my tutorial to see the basic setup for connecting Max or PD to Animata.