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	<title>Comments on: Software</title>
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	<link>http://mansteri.com</link>
	<description></description>
	<lastBuildDate>Wed, 25 Aug 2010 20:29:25 +0000</lastBuildDate>
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	<item>
		<title>By: Månsteri</title>
		<link>http://mansteri.com/software/comment-page-1/#comment-1467</link>
		<dc:creator>Månsteri</dc:creator>
		<pubDate>Thu, 18 Mar 2010 08:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://mansteri.com/about/#comment-1467</guid>
		<description>It doesn&#039;t have a purpose right now. As I understand it, they were (are) planning to add some controls for moving a camera, but it&#039;s not yet implemented.</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t have a purpose right now. As I understand it, they were (are) planning to add some controls for moving a camera, but it&#8217;s not yet implemented.</p>
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	<item>
		<title>By: Olle Soprani</title>
		<link>http://mansteri.com/software/comment-page-1/#comment-1459</link>
		<dc:creator>Olle Soprani</dc:creator>
		<pubDate>Wed, 17 Mar 2010 19:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://mansteri.com/about/#comment-1459</guid>
		<description>Hi Matti!

I hav a question about Animata, if it is ok?

The Cameratab in Animata (Tab 5 ), what is its purpose?

/olle</description>
		<content:encoded><![CDATA[<p>Hi Matti!</p>
<p>I hav a question about Animata, if it is ok?</p>
<p>The Cameratab in Animata (Tab 5 ), what is its purpose?</p>
<p>/olle</p>
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	</item>
	<item>
		<title>By: Olle Soprani</title>
		<link>http://mansteri.com/software/comment-page-1/#comment-1451</link>
		<dc:creator>Olle Soprani</dc:creator>
		<pubDate>Mon, 15 Mar 2010 14:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://mansteri.com/about/#comment-1451</guid>
		<description>SORRY!

Remove this. took the wrong one. 

SORRY!</description>
		<content:encoded><![CDATA[<p>SORRY!</p>
<p>Remove this. took the wrong one. </p>
<p>SORRY!</p>
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	</item>
	<item>
		<title>By: Olle Soprani</title>
		<link>http://mansteri.com/software/comment-page-1/#comment-1450</link>
		<dc:creator>Olle Soprani</dc:creator>
		<pubDate>Mon, 15 Mar 2010 13:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://mansteri.com/about/#comment-1450</guid>
		<description>Hi Matti!

I found a way to handle the glitches.
But i still have to manually change the code and recompile to reach another IP, it doesn&#039;t seem to make any difference what i type in QC.

/olle</description>
		<content:encoded><![CDATA[<p>Hi Matti!</p>
<p>I found a way to handle the glitches.<br />
But i still have to manually change the code and recompile to reach another IP, it doesn&#8217;t seem to make any difference what i type in QC.</p>
<p>/olle</p>
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	</item>
	<item>
		<title>By: Månsteri</title>
		<link>http://mansteri.com/software/comment-page-1/#comment-1448</link>
		<dc:creator>Månsteri</dc:creator>
		<pubDate>Sun, 14 Mar 2010 18:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://mansteri.com/about/#comment-1448</guid>
		<description>I know what you mean by the glitches. I believe it is a problem with Animata, because I&#039;ve seen it happen no matter where I send the OSC messages from (QC, Max/MSP, PD etc.).

A common case when you get glitches is when you are trying to move a joint that is connected to a bone chain that has fixed joints. Glitches almost always. But I&#039;ve seen it also happen with layer messages which is usually very annoying since some layers sometimes just flicker on and off.</description>
		<content:encoded><![CDATA[<p>I know what you mean by the glitches. I believe it is a problem with Animata, because I&#8217;ve seen it happen no matter where I send the OSC messages from (QC, Max/MSP, PD etc.).</p>
<p>A common case when you get glitches is when you are trying to move a joint that is connected to a bone chain that has fixed joints. Glitches almost always. But I&#8217;ve seen it also happen with layer messages which is usually very annoying since some layers sometimes just flicker on and off.</p>
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	</item>
	<item>
		<title>By: Olle Soprani</title>
		<link>http://mansteri.com/software/comment-page-1/#comment-1447</link>
		<dc:creator>Olle Soprani</dc:creator>
		<pubDate>Sun, 14 Mar 2010 17:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://mansteri.com/about/#comment-1447</guid>
		<description>I am so stupid!

I have Oscalator, i will try that out.

B.t.w. it would be nice to have that in your QC Joint as an output. You are doing a nice work.

Have you seen glitches in Animata, i get them now and then. Sometimes it works for hours without anything, and then suddenly it starts to glitch. Haven&#039;t found out if it is QC Oscalator or Animata.

/olle</description>
		<content:encoded><![CDATA[<p>I am so stupid!</p>
<p>I have Oscalator, i will try that out.</p>
<p>B.t.w. it would be nice to have that in your QC Joint as an output. You are doing a nice work.</p>
<p>Have you seen glitches in Animata, i get them now and then. Sometimes it works for hours without anything, and then suddenly it starts to glitch. Haven&#8217;t found out if it is QC Oscalator or Animata.</p>
<p>/olle</p>
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	</item>
	<item>
		<title>By: Månsteri</title>
		<link>http://mansteri.com/software/comment-page-1/#comment-1445</link>
		<dc:creator>Månsteri</dc:creator>
		<pubDate>Sun, 14 Mar 2010 14:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://mansteri.com/about/#comment-1445</guid>
		<description>I haven&#039;t found any way to do that with just QC. qcOSC crashes with me also. I have been meaning to do a plugin for receiving the OSC Joint data from Animata, but haven&#039;t had the time to do it.

I have used MaxMSP to listen and parse the incoming OSC. Should be possible with PureData and Processing also.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t found any way to do that with just QC. qcOSC crashes with me also. I have been meaning to do a plugin for receiving the OSC Joint data from Animata, but haven&#8217;t had the time to do it.</p>
<p>I have used MaxMSP to listen and parse the incoming OSC. Should be possible with PureData and Processing also.</p>
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	</item>
	<item>
		<title>By: Olle Soprani</title>
		<link>http://mansteri.com/software/comment-page-1/#comment-1444</link>
		<dc:creator>Olle Soprani</dc:creator>
		<pubDate>Sun, 14 Mar 2010 11:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://mansteri.com/about/#comment-1444</guid>
		<description>Hi 

I will let you know the showname in a couple of days. It will be around 15 times 15 minutes talkshow program. where the host is made realtime in Animata controlled with sound, wiimote and a MIDI control from quartz.

I have started using the joint OSC back from Animata to keep track of the puppet, just to make things easier positioning. The problem is that i can only get one joints, osc data, in quartz, with the quartz osc reciever on 7111.
Have tired qcOSC, but it dives as soon as i tries to listen on 7111 other ports are fine, for example when sending osc from osculator on other ports.

Is there a way of configuring a OSC receiver in quartz to listen on a named joint?

/olle
SVT</description>
		<content:encoded><![CDATA[<p>Hi </p>
<p>I will let you know the showname in a couple of days. It will be around 15 times 15 minutes talkshow program. where the host is made realtime in Animata controlled with sound, wiimote and a MIDI control from quartz.</p>
<p>I have started using the joint OSC back from Animata to keep track of the puppet, just to make things easier positioning. The problem is that i can only get one joints, osc data, in quartz, with the quartz osc reciever on 7111.<br />
Have tired qcOSC, but it dives as soon as i tries to listen on 7111 other ports are fine, for example when sending osc from osculator on other ports.</p>
<p>Is there a way of configuring a OSC receiver in quartz to listen on a named joint?</p>
<p>/olle<br />
SVT</p>
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	</item>
	<item>
		<title>By: QC Plugins Update &#171; Månsteri:::[mons-te-ri]</title>
		<link>http://mansteri.com/software/comment-page-1/#comment-1435</link>
		<dc:creator>QC Plugins Update &#171; Månsteri:::[mons-te-ri]</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://mansteri.com/about/#comment-1435</guid>
		<description>[...] Software [...]</description>
		<content:encoded><![CDATA[<p>[...] Software [...]</p>
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	</item>
	<item>
		<title>By: Månsteri</title>
		<link>http://mansteri.com/software/comment-page-1/#comment-1434</link>
		<dc:creator>Månsteri</dc:creator>
		<pubDate>Fri, 12 Mar 2010 19:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://mansteri.com/about/#comment-1434</guid>
		<description>Thanks for letting me know. There was a really stupid bug that was easy to fix. Download version 1.3. It should be working now.

Let me know what show it is when you can. I would like to see what you are doing.</description>
		<content:encoded><![CDATA[<p>Thanks for letting me know. There was a really stupid bug that was easy to fix. Download version 1.3. It should be working now.</p>
<p>Let me know what show it is when you can. I would like to see what you are doing.</p>
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