Posts Tagged ‘OSCeleton’

Animoitu Liike Pt. 2 – Testing With The Kinect and OSCeleton

Tuesday, February 8th, 2011

Some of you might have seen the Animoitu liike -workshop I did in collaboration with Päivi Hintsanen and Live Herring in Jyväskylä public library (September 2009) http://www.liveherring.org/animoitu_liike/

This week I’m going to do part 2 of the workshop in Jyväskylä in collaboration with Loiskis. The Kinect sensor has greatly improved the project as I no longer need to use IR markers.

Here is a small demo. Running with a customized build of OSCeleton, Quartz Composer and Animata.

For demonstration purposes, I’m changing the character and the background by clapping my hands.

The drawings were made by students from the Keski-Palokka elementary school.

OSCeleton With Quartz Composer

Tuesday, January 11th, 2011

Trying out the very awesome OSCeleton http://github.com/Sensebloom/OSCeleton with Quartz Composer.

What is OSCeleton?
“As the title says, it’s just a small program takes Kinect skeleton data from the OpenNI framework and spits out the coordinates of the skeleton’s joints via OSC messages. These can can then be used on your language / framework of choice.”

It works straight out of the box with Animata and many other software, but the OSC formatting is not compatible with Quartz Composer. So I made a little Max/MSP patch that converts the messages to a format QC understands. I will try to write a tutorial about how to get the whole thing running pretty soon. But here is a quick rundown.

./osceleton-osx -p 8110 -mx 2 -my -2 -mz -1 -ox -1 -oy 0.75 -oz 1 -a 127.0.0.1

The options are to scale the values to something that makes sense in QC. You can play around with them. Check the OSCeleton readme for more information about the different options.

Let me know if the Max/MSP app or something else is not working properly.